Advanced Interactive Design - Task 2: Interaction Design Planning and Prototype
⭐ 22/10/2024 - 5/11/2024 (Week 8 - Week 10)
π Yan Zhi Xuan | 0369425
π Advanced Interactive Design | Bachelor of Design (Hons) in Creative Media | Taylor's University
π Task 2: Interaction Design Planning and Prototype
TABLE OF CONTENTS
1. Lectures
2. Instructions
4. Feedback
5. Reflection
1. LECTURES
Week 1: No class
Week 2: Adobe Animate
(Exercise 1)
In our Week 2 lesson, we
learned how to draw with
Adobe Animate. We were
trained on how to
utilize several tools,
including the form tool,
selection tool, and
paint bucket tool. After
the tutorial, Mr.
Shamsul asked us to draw
a boat for practice
purposes.
Week 3: Adobe Animate
(Exercise 2)
This week, we
studied the
fundamentals of
using animation with
Adobe Animate.
During class
activities, we
worked on producing
the shapes
moving and
using ease-out and
ease-in effects at
various keyframes.
At the end of class,
we had a half-hour
consultation session
with Mr. Shamsul to
go over our Project
1 possible
topic.
Week 4: Adobe Animate
(Exercise 3)
In class, we learned
how to use shape
tweening. In shape
tweening, we studied
how to draw a vector
shape at one specific
frame in the Timeline
and then change that
shape or draw another
shape at another
specific frame.
2. INSTRUCTION
Doc. 2.1 Module Information Booklet - Advanced Interactive Design.
Introduction:
Students are required to work on their visual design and start planning
their website’s interactive design elements and features. Unlike traditional
static website, when it comes to interactive design where animations are
present, the plan not only should include the layout visuals but also the
animation example or reference. Students can build their animation or
user-reference animation to demonstrate the intended idea.
Requirements:
1. Walkthrough Video presenting the plan and showing the
animation examples and/or references.
2. Online posts in your E-portfolio as your reflective studies
with links to any resource involved in the creating of the plan. (i.e.:
Figma link, Miro link, etc.)
3. TASK 2: INTERACTIVE DESIGN PLANING & PROTOTYPE
My selected topic: Spider-Man: Across the Spider-Verse (Movie Promotion):
Fig. 3.1 Concept Development.
Fig. 3.2 Moodboard.
Fig. 3.3 Visual References.
Fig. 3.4 Visual References of Website.
Typography
I selected 3 font families: Bebas Neue, Montserrat, Roboto
Fig. 3.5 Selected Font Families.
Colour Scheme
Links to More Visual References/ Information:
4. Wikipedia
User Flowchart
Fig. 3.9 Flowchart.
Fig. 3.10 Prepare the images and design elements.
Prototype Overview
Fig. 3.17 Prototype Overview.
Final Submission
2. Prototype on Figma: https://www.figma.com/design/1JaWMJHCACdl3djlrM0rWA/Spiderman-Interactive-Web?node-id=0-1&t=xUSjYINCmkCq8oMT-1
3. Planning and Prototype Slude: https://www.canva.com/design/DAGWuK6wgVE/D9Re8xfzsS6UVaUN0ZghPg/view?utm_content=DAGWuK6wgVE&utm_campaign=designshare&utm_medium=embeds&utm_source=link
4. Presentation Video: https://youtu.be/xxC9W9EdGTU
The following is my final planning and prototype on Figma:
Fig. 3.18 Interactive Web Planning & Prototype.
Presentation Video
Click HERE to watch the presentation video.
Fig. 3.19 Interactive Web Planning & Prototype Presentation Video.
4. FEEDBACK
Week 8
Mr. Shamsul said if my selected topic is movie
promotion, if it is the new movie, then I can
proceed with my proposal with wireframes,
flowcharts, and UI/UX designs.
Week 4
Mr. Shamsul said we need to work on our
visual design and start planning their website’s
interactive design elements and features.
5. REFLECTION
Experience
Working on Task 2 was a creative challenge, as it pushed me to think beyond static visuals and focus on how users interact with the website. Planning animations and interactive elements made the process exciting and gave me a deeper appreciation for how movement can enhance user engagement.
Observation
I realized how crucial it is to design interactions that feel natural and purposeful. Small details, like smooth transitions or hover effects, can make a big difference in user experience. Referencing animations from other designs helped refine my ideas and set a quality standard.
Findings
This task taught me the value of blending design and functionality to create engaging, user-friendly websites. It was a rewarding experience that sharpened both my creative and practical skills.

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