Major Project 2 - EduBuddy

1. MVP Flow Refinement
The prototype was restructured to focus on the core question:
“How quickly and effectively can a user find a study buddy and start studying?”
Key improvements:
- Simplified onboarding (subject, availability, learning style only)
- Streamlined Study Buddy matching system (subject, time, preference)
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Clear study session flow:
- Join study room
- Use timer (Pomodoro/countdown)
- View buddy presence
- Basic accountability tracking (sessions completed)
Non-core features such as avatar customisation and gamification were moved to future work to maintain focus.
2. Wireframe Planning & Feature Prioritisation
- Reduced onboarding steps to improve usability
- Redesigned Home Page to highlight “Find a Study Buddy”
- Focused MVP on 1-to-1 matching flow
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Study Room simplified to essential tools:
- Timer
- Chat
- Buddy presence
- Advanced features (whiteboard, screenshare, gamification) marked as future enhancements
3. Art Direction Development
- Explored and tested multiple colour palette options in Figma
- Defined initial visual direction aligned with app concept
- Considered overall design consistency including typography and UI style
4. Micro-Animation & Sound Exploration
- Experimented with micro-animations using Adobe After Effects
- Tested visual motion elements for integration into Figma prototypes
- Began exploring sound design to enhance interaction feedback
Week 1 focused on realigning the project with its core objective—helping users quickly find and study with compatible study buddies. Based on supervisor feedback, the team successfully refined the MVP, simplified user flows, and began establishing the app’s visual and interaction design direction.
1. User Flow & Wireframe Refinement
We focused on improving the structure and clarity of the app’s user journey by refining our initial low-fidelity wireframes and progressing towards high-fidelity design.
Key developments:
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Improved onboarding flow:
- Landing page, introduction, login/sign-up
- User details (study field, time, style, etc.)
- Student ID generation
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Enhanced Home Page:
- AI Match system with saved preferences
- Recommended study buddies and group previews
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Study Page features:
- Study timer and subject tracking
- Avatar-based personal study room
- Active buddies and group sessions
- Functional tools (whiteboard, call, AI summary, Spotify integration)
Non-core pages such as Chat and Avatar customisation were identified as secondary features and deprioritised to maintain focus on the MVP.
2. Study Room Visual Development
We focused on designing the visual experience of the Study Room to align with our app’s concept and art direction.
Key progress:
- Created initial study room sketches using Procreate
- Transferred and reconstructed illustrations in Adobe Illustrator
- Refined shapes and layout for cleaner, scalable visuals
- Finalised the colour palette to ensure consistency across the interface
3. Animation Exploration
- We continued experimenting with animations using After Effects
- We tested visual styles for the logo and splash screen
- We explored ways to integrate motion into the user interface without disrupting usability
Week 2 focused on refinement and visual development. With positive feedback on our design consistency and animation quality, we progressed from low-fidelity to more polished wireframes while strengthening the user flow. At the same time, we further developed visual elements such as the Study Room and overall art direction to support a cohesive user experience.
1. High-Fidelity Wireframe Development
We transitioned from low-fidelity to high-fidelity wireframes, focusing on improving the overall structure and usability of the app.
Key improvements:
- Refined and upgraded low-fidelity wireframes into high-fidelity designs
- Simplified the onboarding process to allow faster user registration and matching
- Improved the user flow for a smoother and more efficient experience
- Adjusted the navigation bar to 4 main sections to better organise core features of EduBuddy
2. Wireframe Organisation & Planning
We focused on restructuring and planning improvements across all pages to ensure consistency and clarity.
Key actions:
- Planned and prioritised changes for each page
- Reorganised the overall structure of the app’s wireframes
- Assigned tasks clearly within the team to ensure efficient progress
- Identified key areas that required further refinement
3. User Testing Preparation
We began preparing for the next phase of the project by developing user testing interview questions.
Focus areas:
- Understanding user experience with the current prototype
- Identifying usability issues in navigation and flow
- Gathering feedback on the Study Buddy matching concept
1. User Testing Preparation
We refined and structured our user testing interview questions to better evaluate usability, clarity, and overall experience.
Key improvements:
- Developed a clear testing script (introduction, task-based testing, and closing)
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Designed task-based scenarios:
- Sign up and profile setup
- Find a study buddy
- Join a study session
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Identified observation points such as:
- User understanding of flow and features
- Clarity of AI matching questions
- Interaction with study room tools (timer, whiteboard, music)
- Included post-task discussions and structured questions to gather deeper insights on usability, motivation, and improvements
2. High-Fidelity Wireframe Improvements
We continued refining the high-fidelity prototype to improve usability and visual consistency.
Key updates:
- Adjusted overall UI layout and structure
- Improved clarity of navigation and feature hierarchy
- Enhanced onboarding and sign-up flow with better visual feedback
- Ensured consistency across different pages
3. Animation & Interaction Design
We experimented with animations to enhance user engagement while maintaining usability.
Key explorations:
- Text animations during sign-up process
- Gradient transitions and background motion
- Logo transition on landing page
- Subtle animations for onboarding screens
These animations were designed to create a more engaging and dynamic user experience without distracting from core functionality.
4. User Flow Development
We constructed an updated user flow chart to reflect the refined structure of the app.
Key focus:
- Clearer mapping of user journey from onboarding to study session
- Better alignment between MVP flow and USP features
- Improved logical flow between key pages and interactions
Week 4 focused on strengthening our USP and preparing for user testing. Based on feedback, we shifted our attention towards enhancing the group study experience while continuing to refine our high-fidelity prototype. At the same time, we developed structured user testing methods to gather meaningful insights, ensuring the next phase of the project is both user-driven and well-informed.
1. User Flow & UX Improvements
Based on testing insights, we refined the overall user experience to improve clarity and efficiency.
Key improvements:
- Simplified onboarding steps to reduce confusion
- Improved visibility of main CTA (Find a Study Buddy)
- Enhanced navigation flow between Home, Matching, and Study Room
- Reduced unnecessary elements that distracted from core tasks
2. USP Feature Enhancement (Study Room & Group Experience)
We focused on strengthening our Unique Selling Point—the interactive study environment.
Key updates:
- Improved layout and hierarchy of Study Room features
- Made tools like timer, whiteboard, and music more noticeable and intuitive
- Enhanced the sense of buddy presence and interaction
- Refined group and chat experience to better support collaborative studying
3. Visual & Interaction Refinement
We continued polishing the overall look and feel of the app.
Key updates:
- Improved consistency in UI design and typography
- Refined animations for smoother transitions
- Enhanced micro-interactions to provide better feedback during user actions
In Week 6, we presented our latest animations and updated Figma prototype to Mr Razif and Mr Ronald. We also shared our presentation slides for feedback, focusing on both design quality and content structure.
1. Presentation Development
We worked on completing and refining our final presentation materials.
Key progress:
- Completed Canva presentation slides
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Structured content into:
- Final Product Showcase
- Problem & Solution
- Target Users
- MVP Features & User Flow
- Design Process & Iterations
- Technical & Creative Highlights
- User Value
- Reflection & Future Development
- Prepared and finalised the presentation script
- Updated project management documentation
2. Wireframe & UI Refinement
We made final adjustments to improve clarity, usability, and consistency across the app.
Home Page Improvements:
- Highlighted “Find Study Buddy” as the main CTA using gradient emphasis
- Added shortcuts to key features (buddies, timer, AI chat/Edi)
- Simplified the AI matching flow for better usability
Study Page Improvements:
- Separated Study Timer and Group/Buddies into different tabs
- Added key features:
- Whiteboard
- End session function
- AI-generated study summary
- Improved layout consistency and feature organisation
3. Prototype, Graphics & Animation Enhancement
We further refined the prototype and enhanced visual interactions.
Key developments:
- Improved overall design consistency and usability in Figma prototype
- Integrated animations and micro-interactions into key flows
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Developed high-value feature concepts:
- AI Chat Page (“Keep Chatting” feature)
- Study Room Page (“Play with Spotify” feature)
- Designed Edi (AI assistant) expressions to create a more engaging experience
4. Monetisation & Feature Exploration
We explored potential business strategies to enhance user value.
Key ideas:
- Introduced premium plans and micro-transactions
- Proposed Spotify add-on feature (RM5) to enhance study experience
- Considered reward-based systems (e.g. redeemable vouchers) to improve engagement and retention
- Linked design decisions to business value (ARPU & retention strategy)
In Week 7, we conducted our final presentation in class and received final feedback on our presentation slides from Mr Ronald. The session focused on validating our design decisions and strengthening the justification behind our core concept.
1. Presentation Refinement
We made final improvements to our presentation slides to strengthen clarity and credibility.
Key updates:
- Added off-camera study room concept as a key solution in EduBuddy
- Included research references to support the effectiveness of avatar-based / non-video study environments
- Improved explanation of how this approach supports focus and accountability
2. Walkthrough Video Production
We created and refined walkthrough videos to showcase the app experience clearly.
Key process:
- Screen-recorded smooth navigation of each user flow
- Organised flows with visual cover screens
- Trimmed unnecessary sections for better clarity
- Recorded and adjusted voiceover with background audio
We also uploaded the videos to YouTube and Google Drive for accessibility and sharing.
3. Final Prototype & User Flow Completion
We finalised our high-fidelity prototype and ensured all flows were complete and functional.
Key outcomes:
- Completed hi-fi prototype with animations in Figma
- Updated and refined the user flow chart to reflect the final structure
- Ensured consistency across all screens and interactions
4. Final User Testing
We conducted a final round of user testing to validate our design.
Key findings:
- Edi (AI assistant) improved engagement and reduced the “serious” academic feel
- The all-in-one study environment (music + timer + whiteboard) reduced distractions from app-switching
- AI-generated summaries were seen as highly valuable and practical by users
5. Documentation & Content Creation
We completed final documentation and prepared deliverables for submission and showcase.
Key outputs:
- Finalised blog content for Major Project 2
- Prepared content for KreatifBeats website showcase
- Compiled all working files (After Effects, Illustrator, Figma) into a structured Google Drive folder
Aesthetics and design overall is above expectations.
Need to improve on research as there's no references in our slides.
Wants to know why we decided on the room design in our study page instead of video calling, need to know if that’s is based on research it works for our users (study buddy itself is because of body doubling).
Monetization is not benefiting the users, it's just ads that can be targeted towards students. But it could be adjusted to study for 60 mins, and receive a free starbucks voucher. Redeem coins for vouchers?
Flow should be in 2, New users and Returning users. New users focus on the onboarding process, returning is why users would return to our app?
Include references in slides.
UI feedback: dropdown menu on onboarding to work, include timer in homepage under ui/ux button, face expression changes on edi for study page (smile, wow, start to sweat).
Buttons don't have to look like buttons.
Should have references on “off-camera” method replacing video calls.
Does the above method help students just as much as video calls help students stay accountable and motivated?
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