Application Design 1 - Project 1: Mobile Application Proposal

⭐ 23/9/2024 - 14/10/2024 (Week 1 - Week 4)
πŸŽ€ Yan Zhi Xuan | 0369425 
πŸ’œ Advanced Interactive Design | Bachelor of Design (Hons) in Creative Media | Taylor's University
πŸ“š Application Design 1: Mobile Application Proposal



TABLE OF CONTENTS




1. LECTURES ⊹ ࣪ ˖₊˚⋆˙⟡

Week 1: Introduction to Mobile Application Design 
Mr. Zeon told us to take a look at MIB and download it. He also explained his expectations for this module and emphasised the criticality of application design. Our first assignment was to do a draft proposal.

Week 2: The Art of User-Centered Design (UCD) 
During week 2, the lecture focuses on user-centred design, user experience design, user interface design, and the UCD process. We can include extra components for Project 1's final submission with the week 2 lecture slides for guidance. We only need to focus on one corporate app for the final proposal.

Week 3: Usability 
Mr. Zeon talked about the importance of usability in application design, emphasising characteristics such as consistency, simplicity, visibility, feedback, and error prevention. We needed to present our final proposal during the next class. Week 4's attendance is required, and failure to do so will result in a deduction of presentation scores.

Week 4: Presentation 
We each have five minutes to present our proposals. After presenting, Mr. Zeon gave us feedback.



2. INSTRUCTIONS ⊹ ࣪ ˖₊˚⋆˙⟡

 
Fig. 2.1 Module Information Booklet - Application Design 1.

Tasks:
- Redesign an existing app (regarding the user experience or interface design).
- Do surveys, interviews, market studies and research on the selected topic. 
- Document key features of their mobile application and provide a clear app flowchart. 
- Determine whether the mobile application idea is good to continue to the next development phase. 

Things to include in the proposal: 
1. Introduction 
  • Explain the purpose of the proposal, the importance of mobile application design and how it affects user experience. 
2. Background and Context
  • Describe the current design of the existing mobile applications. 
  • Examine the strengths and shortcomings of the current design.
  • Explain the app's user demographics and needs. 
3. Goals and Objectives 
  • Define the redesign's objectives. 
  • Determine the aims of the new design.
  • Explain how the new design will meet user needs and enhance the user experience.
4. User Research
  • Describe your user research methodology. (plans to acquire user feedback and insights)
  • Prepare a plan for user testing and validation.
5. References
  • Find references used for research and inspiration. (articles, books, or design examples)



3. PROJECT 1: MOBILE APPLICATION PROPOSAL ⊹ ࣪ ˖₊˚⋆˙⟡

Week 1 | App Research & Exploration

Instructions: 
- Research various applications. Choose three company apps that could have enhancements in design. 
- Identify all existing drawbacks and propose potential solutions. 
- Attached is company information, take screenshots of all pages on each application design and compile them onto individual slides. 
- In the next slides, focus on specific areas of the screenshots that you believe might be improved in terms of user interface design and user experience.
Provide a justification for each analysis and provide appropriate solutions to the identified concerns.
- Create an overview (report) detailing the discoveries, which will be shown through slides and submitted for feedback in Week 2.

App Research and Selection

Fig 3.1 Downloaded various apps for study. (Week 1, 23/9/2024)
 
I downloaded some applications from the App Store across different fields, including Entertainment & Social, Transportation & Travel, Shopping & E-Commerce, Food & Beverage, Productivity & Business Financial, Lifestyle, and Education. I observed, analyzed, and investigated, and finally selected the following apps:
1. McDonald's
2. Trevo
3. Smart Selangor Parking

During the first week of my research, I browsed applications by category. Delving deeper, I explore their ratings and reviews. I chose the McDonald's app because it has a low rating of 2.1 out of 5 from over 5,900 reviews, with users reporting frequent crashes, bugs, and compatibility issues, especially with newer iOS versions. Secondly, I chose the Trevo app. It has a solid rating of 4.4 out of 5 from over 7,500 reviews, but users have raised issues regarding payment failures, hidden cancellation charges, and account management problems, such as auto-deleting profiles. Thirdly, the Smart Selangor Parking app has a low rating of 2.5 out of 5 from 296 reviews, with users reporting frequent crashes, missing notifications, and poor GPS functionality.

Screenshots of App Pages

Fig 3.2 McDonald's. (Week 1, 23/9/2024)

Fig 3.3 Trevo(Week 1, 23/9/2024)

Fig 3.Smart Selangor Parking(Week 1, 23/9/2024)

Identify Design Drawbacks & Write A Report (Slides)
After exploring and observing those app's UI/UX design, I started identifying the design flaws of the app and write them down in the slides with screenshots. 

Week 2 | Draft Proposal

Instructions: 
Make sure we use the Week 2 lecture slides for guidance. 

After Getting feedback from Mr. Zeon, I analyzed one more app called Gaurdian. The Guardian has a rating of 3.7 out of 5 from 342 reviews and suffers from performance issues, bugs, and a lack of smooth user experience, which severely impacts its functionality. 

Fig 3.5 Chosen apps for analysis. (Week 2, 6/10/2024)

Screenshots of App Pages

Fig 3.6 Guardian(Week 2, 30/9/2024)

I made sure the slide included conclusions and ensured the key strengths and weaknesses of the apps were correct. 

Fig 3.7 McDonald's - Conclusion. (Week 2, 30/9/2024)


Fig 3.8 Trevo - Conclusion. (Week 2, 30/9/2024)

Fig 3.9 Smart Selangor Parking - Conclusion. (Week 2, 30/9/2024)

Fig 3.10 Guardian - Conclusion. (Week 2, 30/9/2024)

The following is my finalised draft proposal: 
Fig 3.11 Draft - Mobile App Proposal(Week 2, 30/9/2024)

Week 3 | App Selection & Final Proposal Preparation

During week 3, feedback was given and I decided to redesign the Guardian app. After that, I proceeded to start my final proposal slide.

Fig 3.12 Chosen App Guardian(Week 2, 30/9/2024)

Instructions: 
The final proposal for a company app should focus on a single app, evaluate its potential for advancement, and be submitted by week 4. Remember to add demographic information to the slide by using Similarweb.

Fig 3.13 Requirements of Final Mobile App Proposal.

Fig 3.14 Work Progress - Screenshot of Final Mobile App Proposal. (Week 3, 7/10/2024)

Application Name: Gaurdian
Category: Health & Beauty Retailer
Target Audience: Young to middle-aged women
Age: 25-34 years old

Table of Contents: 

1.0 Introduction
1.1 Purpose of Proposal
1.2 Importance of Mobile App Design - 10 Roles of UI/UX Design for Mobile Application Success
1.3 Summary of the Redesign Approach
2.0 Background and Context
2.1 App Current Design
2.2 Ratings and Reviews
2.3 Strengths & Weaknesses
2.4 Competitive Analysis
2.5 User Demographics
2.6 User Needs & Requirements
3.0 Goals and Objectives
3.1 Redesign Objective
3.2 Primary Goals & Secondary Goals
3.3 Redesign Strategies
4.0 User Research
4.1 User Research Methods
4.2 Plan for User Testing
Conclusion
5.0 References

Fig 3.15 Guardian - Background and Context. (Week 3, 7/10/2024)

Fig 3.16 Guardian - Competitive Analysis. (Week 3, 7/10/2024)

Fig 3.17 Guardian - Similarweb Demographic Information. (Week 3, 7/10/2024)

Week 4 | Finalised Final Proposal & Presentation

During week 4, we presented our slides in class. He gave feedback after each presentation. He also suggested we email him the slide for improvement.

When I was presenting, I ensured that I covered the objective, my analysis, as well as my goals and strategies.

After presenting, I added some slides to my final proposal, I thought of how to make the Guardian app to be more competitive:

Fig 3.18 Guardian - Store Locator Feature's Enhancement. (Week 3, 7/10/2024)

Fig 3.16 Guardian - Competitive Analysis. (Week 3, 7/10/2024)

The following is my final mobile app proposal of the Guardian app:
Fig 3.11 
Fig 3.13 Guardian Mobile App Proposal(Week 3, 7/10/2024)



4. FEEDBACK ⊹ ࣪ ˖₊˚⋆˙⟡

Week 1 
No Feedback was given.

My action: I started the app research by exploring the App Store.

Week 2 
Mr. Zeon told me that two of my choices, which our seniors had done. So, he suggested me to proceed with the final mobile app proposal with the Trevo app. 

My action: I wanted to delve into analysing the Trevo app, but it always has so much errors so I couldn't explore more to get the ideas to redesign it. Thus, I explored one more app - Guardian.

Fig. 4.1 Screenshots of the Bugs.

Week 3 
Mr. Zeon agreed to proceed with the Guardian app for the final proposal. He told me that I needed to highlight the keywords of the ratings and reviews.

Week 4 
Mr. Zeon asked me to focus on the Guardian app's store locator feature which stands out from the competitors. 

My action: I added the ideas that how to make the Guardian app to be more competitive to my final proposal. I emailed him again to get improvement.

Mr. Zeon asked me to include the Sililarweb user demographic slide and plan for the user testing slide before the conclusion slide. He also wanted me to check again the content of my slide to avoid missing out on some parts.



 
5. REFLECTIONS ⊹ ࣪ ˖₊˚⋆˙⟡

Experience 
Working on this proposal provided a hands-on opportunity to analyze and evaluate a real-world mobile app. It allowed me to apply UX/UI principles, user research methods, and competitive analysis in a practical context. 

Observation
I observed that the Guardian mobile app has several areas of improvement, particularly around navigation, visual hierarchy, and user engagement. Competitors like Watson and Sephora provide a richer, more interactive user experience. 

Finding 
Through analysis, I found that streamlining navigation, improving visual clarity, and enhancing the checkout process can significantly boost user satisfaction and retention for the Guardian app. These strategies can make the app more competitive and user-friendly.

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